
After all, according to Halo: Nightfall, idiocy is to the Haloverse what hydrogen is to our universe. We know this told you the world looked this way, but it actually looks this way.’ To do so makes the entire franchise look patchworked when a massive franchise like Halo needs consistency, not just in terms of plot points but also in quality.

In that kind of relationship, you can’t mislead people, you can’t introduce them to this world with one fact and then, without any warning, tell them ‘No, sorry. You may think I’m being picky, perhaps showing my colours as a dedicated Halo fan, but you have to keep something in mind when analysing a work such as Halo: Nightfall: it exists only to complement the games and sell more of them.
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I understand that it would have been a bit too much to explain the plot of six games, one movie and more than two dozen books in the space of an opening crawl, but would it really have been too much to ask that they change ‘The Covenant’ to ‘former Covenant species’?

As every Halo fan knows, there is no Covenant anymore, just a large group of factions, some of them against the humans, some of them allied with. Take, for example, the cavalier attitude Nightfall shows towards Halo’s internal lore in the opening crawl where we learn that there’s apparently a peace treaty between humanity and The Covenant. I want to make it clear, the problem isn’t that Halo: Nightfall is an absolutely bad film – there is quality and talent here – the problem is that this quality and talent is so outnumbered by mediocrity that, a lot of the time, finding it is like trying to find a single iron filing on the floor in the Sahara Desert with only a magnifying glass and a tweezer to help you look: you know it’s there, but you’re going to have to work to get at it. Considering the high quality of this first foray, people were confident that the follow-up would be something utterly spectacular.
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All in all, people felt it was an achievement, and the fanbase felt that if Forward under Dawn was the first in a series of Halo projects, then whatever came next would surely be an improvement. It received a Streamy Award, a Motion Picture Sound Editors Golden Reel for sound editing, and was nominated for a Primetime Emmy for main title design. Many critics and fans alike praised it for the quality of its cast, the complexity of its story, and for the believability of its treatment of the Halo Universe. Halo has even influenced the way that Microsoft has designed its digital assistants and next generation browsers, now named Cortana and Spartan respectfully.įorward under Dawn was a near-universal success.

Where other franchise’s have failed, Halo has succeeded, and such is Halo’s success that not only did it survive a move to 343 Studios, but it has also seen success on the small screen, in the form of Halo: Forward unto Dawn. It is a testament to the work that Bungie did that Halo continues to exist to this day when so many other franchises have collapsed under the weight of sequels that didn’t measure up, release date delays or lack of creative oversight. Sure, a lot of features had been seen before, but in no video game had all of these features been placed together in this way, and with this amount of sophistication – a boastful move to say the least, but one that paid off spectacularly. In 2001, when it was first released, Halo did so with the additional moniker ‘Combat Evolved’, a name by Bungie showing their belief that their product would be the next stage in evolution for the first person shooter genre.
